Poison Resistance: You have resistance to poison damage. on Kickstarter! Speed: 5ft Walking Speed, 30ft Flying Speed. Titanians took a body type similar to that of the leshay. An half-dryad's height is around 5 feet give or take half a foot, and weigh anything from 90 to 230 pounds. While shifted, your walking speed increases by 10 feet. Armour: Armour that has been specifically designed for a Tiny Character follows the same rules as in the PHB, with the exception of Heavy armour which reduced flying speed by 10ft. The darkest and most powerful legend about fey went back eons, to the creator races. Ability Score Increase: Your Wisdom score increases by 1 . Vectors usually run on land on all fours to keep up with land dwellers, using their tails as balance. Speed: Your base walking speed is 25 feet. Their size is Medium. You also have a flying speed of 30 feet. Pixies are like tiny elves, standing at barely a foot tall. Whenever you shift, you gain 1d6 additional temporary hit points. Many were typified as with supernatural abilities and a link to nature or another force or location. Your size is Medium. Your base walking speed is 20 feet. They come in various shapes and sizes, but are generally 1 foot in height. Shields: Much the same as armour, shields can be used normally when specifically designed for a Tiny creature, however unlike armour, shields are too big, heavy and unwieldy for a Tiny creature to use otherwise. (The Common word for such meditation is "trance.") You have advantage on saving throws against being frightened. Search for jobs related to Dd 5e fey races or hire on the world's largest freelancing marketplace with 19m+ jobs. Your base walking speed is 30 feet. Child of the Sea. In the case of a d4 damage, the damage dealt suffers a -1 penalty. Fairies, though they vary extremely wildly in stature, lack significant power when they are too small. Your size is Medium. They are usually chaotic, evil, or both. Ability Score Increase: Your Constitution score increases by 2. Elven literature is rich and varied, and their songs and poems are famous among other races. Inner Flame: You gain darkvision with a range of 60 feet. Hüllerennern are large if lain head to tail. Your size is Medium. Magic Essence: Sprytes don’t eat and can’t sleep. You have a fly speed of 30 feet and you can hover if you are no more than 10 feet off the ground. In addition, as an action, you can recover a number of hit points equal to 1d8 + your Constitution modifier if you are in bright sunlight. While a human you have a base walking speed of 30 feet. Interlopers that come too close have their moral character judged, they are put to sleep or frightened off. Size: Mousefolk grow between 2 and 2 1/2 feet tall and weigh about 25 pounds. Fey kin are human in size. When you are performing this show, after 30 seconds you may cast Calm Emotions without expending a spell-slot, everyone who can see or hear you is affected. In this state, your speed is 0 and you can uproot yourself as a bonus action. In addition, you can communicate with bears, as well as bear-based creatures. Once used you may not activate this ability again until after a short or long rest. You can see up to 60 feet in dim light as if it were bright light and darkness as if it were dim light. It is a representation of your soul and might change as you experience and learn more. Felinish, verbally, is a subtle language of sounds that, to the untrained ear, sounds little more than mimicry of a cat. While you are transformed, the following rules apply: Your game statistics are replaced by the cat’s statistics, but you retain your alignment, personality, hit points, and Intelligence, Wisdom, and Charisma scores. Tiny winged folk who hail from the Feywild. You can be anywhere for seven inches to a foot and a half tall. If you choose this feature this will be your main Companion. You are proficient in the Nature skill. Panduri are tall creatures generally. Languages: You can understand and speak Common and Sylvan. Age: Fully grown by 7, can typically live to 600. The four-armed qualf are known to be very astute tinkers and smiths because of their great attention to detail. Winter When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. Your base walking speed is 30 feet. Arborials vary in height and build, but they tend to be from 5 to 8 feet tall. 36,304 Pages. (The DM rolls this in secret as to not reveal meta knowledge). Languages: You speak, read, and write Common, Elven, and Sylvan. Of course, cats can choose to simply ignore you, as they are wont to do. These deities may be included in the story themselves. Adult fauns are solidly built, neither too slender nor too stocky. Concubi are 5-6 feet tall. Ability Score Increase: -1 Strength, -1 Con, -1 Dexterity. Name Ability Size . Size: Shifters are about the same size as humans. Shifting. Mimikyus usually stand at 8 inches tall, but some have been found to be as big as 2 feet. Arctic Resistance. Yoursticky finger and toe pads give you a climb speed of 25feet. Tiny, adorable fey who love racing, karate and being petted. Fey creatures that vaguely resemble humanoids with the heads of deer. Back to Main Page → 5e Homebrew → Races → Races by Type You otherwise obey all the rules for a long rest; only the duration is changed. Constructs, undead, and creatures with immunity to being poisoned are immune to this effect. Most of them later on in life tend to advance towards Good but some do not.Languages: Common, Sylvan. You may use up to half your proficiency modifier (rounded down) in Goal Counters on one check. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Tall and lanky, born from hags who bed mortal men. When you use your Alraune pollen trait, you can choose which of the two effects to use. Choose one of these subraces. Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. You also gain additional benefits that depend on your shifter subrace, described below. Subraces: Choose between Felynes and Melynxes. Grauel Kemono are not attuned with their emotions or the emotions of others and are easily deceived, but make up for that with being quick and strong. Weapons: Weapons that have been specifically designed for a Tiny Creature follows the same rules as in the PHB, but deal less damage. When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier: Autumn Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it. The Fey Wanderer is a pseudo-problem solving Ranger. Your size is Medium. Good aligned half-hags find themselves to be as varied as humans in height and weight, while neutral and evil hags find themselves to be taller and heavier by quite a bit. A quickling is about a foot tall and weigh a bit more than a creature of their size would be expected to weigh. Your base walking speed is 30 feet. 5th Edition. Vulkri are typically between 6' 2" to 6' 8". Races: Boggarts, Faeries, Hag, Noggle, Merfolk, and Treefolk. 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